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Thread: Publish on STEAM : What changes you need to do to your game.

  1. #41
    Clicker Fusion 2.5 Developer
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    J3sseM's Avatar
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    You don't need to use Steam extension!

  2. #42
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Thanks, J3sseM

  3. #43
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Crian's Avatar
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    About STEAM PIPE:
    "Creating Depot Build Config Files"?
    where do you have to create it and in which extension... vdf?

  4. #44
    Clicker Fusion 2.5 Developer
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    Crian do you have the access to Steam dev yet?
    There is a great documentation which tells how to build depots and build scripts. It's very easy, there is a video tutorial available in the Steam documentation.

    You don't need any extensions. Steam pipe is basically what you use to upload your game to Steam, and to update your game/software.

    Again, there is a good documentation over Steam!
    I remember when I first got access it felt a bit overwhelming, but in the end it was very easy to follow and understand, so fear not!

  5. #45
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    By popular demand Here's a video I put together from my experience in getting a game working on Steam - the process you set it up with and the solutions to the problems I ran into.

    https://www.youtube.com/watch?v=uojYUgxUq3A

    This covers the steps to get a game set up and downloadable for testing on Steam. I hope you find it a useful addition to the Steam documentation J3sseM mentioned above.

    - Getting started
    - Users and permissions
    - Game info and installation settings
    - Configuring the game in ContentBuilder (Steampipe!)
    - Uploading with ContentBuilder
    - Setting the build live

  6. #46
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Great tutorial, Thank you!

  7. #47
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export ModuleInstall CreatorInstall Creator Pro

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    One of the best tutorial videos I've seen. Fantastic work, thanks

  8. #48
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    I'm working with the achievements and I achieve a Crash
    No, seriously, I set the achievement like DavidN said ("negated" SteamWorks: Is achievement 'discoveries.XXX' unlocked"), I build the game and I tested it, but all the time I would get the achievement the game crash. Note that if I test the game without building the application, the game work correctly.

  9. #49
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Please can somebody post a tutorial on how to use the Leaderboard?

  10. #50
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Quote Originally Posted by DavidN View Post
    By popular demand Here's a video I put together from my experience in getting a game working on Steam - the process you set it up with and the solutions to the problems I ran into.

    https://www.youtube.com/watch?v=uojYUgxUq3A

    This covers the steps to get a game set up and downloadable for testing on Steam. I hope you find it a useful addition to the Steam documentation J3sseM mentioned above.

    - Getting started
    - Users and permissions
    - Game info and installation settings
    - Configuring the game in ContentBuilder (Steampipe!)
    - Uploading with ContentBuilder
    - Setting the build live
    That video was invaluable! Just imagine how easy everything would be if we had a library of videos for all objects with this quality! Would be amazing if you also did one for achievements etc that you mentioned at the end of the video

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