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Thread: appearance of an active object in x seconds after the onset of another active object

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    appearance of an active object in x seconds after the onset of another active object

    how do I bring up an active object to a precise position after a few seconds by the appearance of another active object? or after the first active object reaches a position x?

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    but the timer has not alterable values, only specific values, I also had to remove 1 from the global value because I do not always appear the active object 2 in x seconds after adding 1 to the overall value, thanks for the help

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    I think I misunderstood you meant to use (for example) the timer also because the translator often translates badly and I wanted to use the timer object to display after 5 seconds another creature and you maybe you had not figured since there you have referred, however there are successful.For to start an active object from a point x every 5 minutes and make sure that you stop at another point x, after it stopped should shoot at random from four points clear and the monster would disappear after 1 minute?

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    (the avtive object is a monster )

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    italian,but it's good enough in English, I have to know how to stop an active object at a point x and after stops must shoot at random from four specific points of this active object (like a spaceship with four cannons).I post a new message and maybe someone will respond

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