Hi and welcome!
The best way to approach this would be to have the second ship as a dummyship with no movement (static) that only mirrors the mainship's positions.
* Always
- Dummyship: Set y position to frame height - Y( "Mainship" )
Hope that's what you meant
If you have an up animation and a down animation for both ships, you'll need another action for that as well.
* Always
- Dummyship: Set animation direction to Dir( "Ship" )+16
Since an object can have 32 direction animations, we add 16 to get the opposite direction. This applies even if you have set it to only 4 animationdirections.