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Thread: Xable Enterprises Tutorial List

  1. #1
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    Xable Enterprises Tutorial List

    It came to my attention that some Clickteam users & guests were unable to view the various tutorial updates listed on the Xable Enterprises blog located on the forum. So I thought the information would be more accessible in a forum. As such, this thread shall list various updates to the Xable Enterprise tutorials with this specific post serving as an updated list of all the tutorials.

    Xable Enterprises Tutorial List


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    New Tutorial - Level Selection Screens in MMFusion

    Quote Originally Posted by Overview
    Throughout your various games, you may lock some levels and force the player to unlock these levels via gameplay. Due to lack of a better term, I'll call this a "level selection" mechanic. Basically,some subset of levels are initially locked with a handful initially accessible to the player. As the player progresses through the game, various levels are unlocked in response to certain game achievements. This tutorial will introduce the required fundamentals to execute this mechanic and explain how to easily implement these fundamentals.
    Additional Comments:

    • Though this mechanic is used in the context of forced level selection, where some levels must be completed before others, this mechanic can be used in other forms and contexts.


    Compatibility:
    • MMF2
    • Clickteam Fusion


    Requirements
    • ForEach extension


    Includes
    • Commented example file
    • On-site concept explanation


    Link: http://fusion.xable.info/level-selection.php


  3. #3
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    New Tutorial - All About Variables in MMFusion

    Quote Originally Posted by Overview
    All programming languages have different types of variables, such as CHARs, INTs, and STRINGs. MMFusion provides access and manipulation to three basic variable types; Bits (called flags), Strings, and Integers. This tutorial explains these types and noteworthy properties of each type. You will also explore the definition and usage of Global Variables, various restrictions placed on all MMFusion variables, and when you may access variables.
    Compatibility:
    • TGF2
    • MMF2
    • Clickteam Fusion


    Requirements:
    • None


    Includes:
    • Tutorial PDF
    • On-site Guide


    Link - http://fusion.xable.info/fusion-variables.php

  4. #4
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    New Tutorial - Custom Random Pools in MMFusion

    Quote Originally Posted by Overview
    In programming, a random pool is analogous to pulling marbles from a bag. Every grab reduces the remaining marbles by 1, until no marbles are left in the bag. This same concept is applied within MMFusion in the form of groups. This tutorial guides you how implement a completely custom cross-platform random pool mechanic in MMFusion.


    Compatibility:


    • TGF2
    • MMF2
    • Clickteam Fusion


    Requirements:

    • None


    Includes:


    • MFA Example File
    • On-site Guide


    Link - http://fusion.xable.info/custom-random-pool.php

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    Thumbs up Minor Tutorial Update - Spaced-based Inventory Systems in MMFusion

    The Tutorial PDF for the tutorial has been re-written. The on-site tutorial has also been revised a bit.

    Link: Spaced-based Inventory Systems in MMFusion


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    Arrow Major Tutorial Update - Circular GUI Bars in MMFusion

    I decided to update the circular GUI tutorial. The tutorial went so long without any update that now was a great time for a complete tutorial rewrite. So here it is, new and improved!

    Includes:
    • New MFA Example File
    • New PDF Tutorial
    • Revised On-site tutorial


    Compatibility:
    • TGF2
    • MMF2
    • Clickteam Fusion


    Link: Circular GUI Bars in MMFusion


  7. #7
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    Updated Tutorial - Object Scoping and Object Selection in MMFusion

    The object scoping/selection introductory tutorial has received an on-site tutorial. This should help alleviate some problems with object selection and point some users in the general right direction to better implement their games!




    As always, if you found any tutorial useful, be sure to rate the tutorial on its respective page!

    Link: http://www.xable.info/object-scoping.php

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    New Guide - Trigger & Routines

    I had this guide in the works for a long time, but I kept revising so much that I never released it. That changes today! The tutorial is now available to everyone. This guides provides some insight into (what I think are) good practices for software development in MMFusion. The guide translates a few beneficial techniques from mainstream computer science/software engineering to MMFusion. Enjoy!





    Link: Trigger & Routines

  9. #9
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    New Tutorial - An Introduction to Qualifiers in MMFusion

    A new tutorial, An Introduction to Qualifiers in MMFusion, is available for everyone. This tutorial gives an introduction into the purpose, usage, and limitations of qualifiers in MMFusion.

    Quote Originally Posted by Overview
    Qualifiers are an invaluable tool in MMFusion. Qualifiers allow you to abstract objects in MMFusion. In others words, you can refer to set of similar yet different objects with one object. This tutorial gives an introduction into the purpose, usage, and limitations of qualifiers in MMFusion.



    As always, if you find any tutorial helpful, be sure to rate the tutorial at the bottom of the tutorial's page. Enjoy!

    Link: An Introduction to Qualifiers in MMFusion

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    At the request of Emerson3, we have a new tutorial about lists and the List Object.

    Quote Originally Posted by Overview
    MMFusion provides all sorts of tools for data storage. Previously, we've already partially discussed arrays and INIs in the Basics of Saving Data in Multimedia Fusion and Clickteam Fusion tutorial. This covers another data storage extension; the List Object. This tutorial covers the concept, purposes, basic capabilities, and example uses of the List Object.

    Though the onsite tutorial is complete, more resources will be coming to this tutorial. I intend to provide numerous MFA files showing example uses of the list object. I also intend to provide a relatively comprehensive reference document, similar to the one for the Expression Editor, for this list object. These should be completed by September 1st so check the page or check this forum for an update when the time comes.

    If you have any suggestions for tutorials, send me a PM on the forum or use the website's "Contact Us" form. Finally, remember to rate any tutorials you read! Enjoy!

    Link: The Fundamentals of the List Object

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