Hi, i have a question
I have 2 enemy with different ID (create with Spread Value), and enemy #1 have 10HP, enemy #2 have 20HP. When an enemy has been destroyed, i need create "new" enemy at a specific position, if enemy #1 has been destroyed then i need create it again at X100, Y100, but if enemy #2 has been destroyed then i need create it again at X200, Y200
I don't know how to do it, i can destroy a specific that i need, but i can't make MF2 understand which enemy had been destroyed (#1 or #2)
Please help me !