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Thread: Physics Platform movement makes object shake when colliding with platform

  1. #1
    Clicker Fusion 2.5
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    Physics Platform movement makes object shake when colliding with platform

    Hey guys! I haven't really gotten much into the physics side of Fusion yet mainly because my game was about 90% complete when i upgraded, so instead of reinventing the wheel i figured i would just finish it up the old way. Anyway, i will be having an unlockable story mode after completing my game and thought this would be a good time to test out the built in physics platform movement. The issue I am having is "player collides with background" for jump through platforms. When the player lands, he shakes up and down really fast. I tested this out making an active object as a normal solid platform and this doesn't happen. All the hotspots are set to the characters feet so that wouldn't be the culprit. Has anyone had this happen as well or know of a way to get around this?

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    Clicker Fusion 2.5
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    An example file might better explain than i can lol.

    EDIT: to jump press the "s" key.
    Attached files Attached files

  3. #3
    Clicker Fusion 2.5
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    Sorry guys, not trying to bump like crazy but i figured it out just playing around with some random values in the physics platform movement properties. You can stop the constant shaking by adjusting the Gravity scale in the Object section. By default it sets to 350. I dropped it down to 100 and i am adjusting the gravity in the physics engine to compensate and it works just fine now if anyone wants an example of this let me know and i'll put it on here

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