The animation system is not playing nice for some reason.
I have multiple animation sequences on an active object.
I am trying to make it so it plays an animation sequence once and then it pauses when it's over.
On button press it plays the next animation sequence in line.
For some reason fusion wont let me play the next animation sequence when I set it to "stop" animation once its done playing it.
Is there an example file out there I could look at?
Thanks in advance
Edit: For some reason it would some times play animation sequence 1, press button and switch to animation sequence 2 play it. But on the third button press it gets stuck on animation sequence 2. Wont switch to animation sequence 3.
I seem to have solved it with by using a fastloop and a variable to switch to the next animation sequence.
Using the expression change animation sequence to :
Anim Number( "active" ) + 1 does not work consistently for some reason. It works only once. So you gotta use a variable to set it instead