I'm trying to get my player to jump in an ios build.
I found success in the platform movement object - which is rad!
The user clicks - the player jumps: BOOM! Sorted!
I've made it so you can only jump when the object is standing on the ground: also totally cool - no double jump.
Does anyone know how I can make it so the user can jump when the active object is a few pixels above the ground/platform???
I figure if the game is gonna be fast paced it'll be super frustrating if the active has to have landed completely before they can jump again.
I am a total newbie so any help would be really appreciated