I am using a list item to store all active object IDs that should not be spawned again when you restart the game (load/save system).
How do I tell an item to destroy itself at the start of frame, if its ID value exists in the list file?
Using the findStringExact command kills all the items, because the condition is not pointing which item to destroy. Instead it is pointing to the list file.
Is it possible to use a list file in order to stop objects from respawning after game reset?