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Thread: Compiled game cannot load an .mfx?

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    Compiled game cannot load an .mfx?

    Sometimes users who play my game get mfx related errors. I'm not sure why as its a compiled game and most players don't have the problem.

    Examples:
    "Cannot load StringTokenizer.mfx. This object might need an external program or library not yet installed."
    Or fontembed.mfx, or Steamworks.mfx, etc

    Most users can play the game fine, just the odd one or two have issues with this.
    Anyone know why this is happening? Is it some external framework library they havent got installed that the code of these extensions rely on?

  2. #2
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
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    I think several of those objects require .NET redistributables - some of these are installed by Windows updates/service packs, you could get them to check whether they're up to date on those.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    Thanks, will prompt them

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    They've reported back saying those are up to date. Is there any other packages worth them installing just in case?

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Font embed is only available from Windows Vista onwards I think. I had a bit of trouble with it in the past on XP machines.

    Edit: It's SUPPOSED to work on XP, but Dines has to make some code changes to the extension I think.

  6. #6
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    install MSVC 2008 runtime and DirectX 9.0c

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