Hi, I bought Fusion 2.5 on Steam, plus the Developer and Android upgrades. I used to program Basic (AMOS on the Amiga, PureBasic on Windows) so dealing with a drag and drop interface for creating is all new to me. Today is the first time I've had the chance to get sat down and properly get stuck into Fusion, so I have a few questions!
1) On my forum profile it says that I have no products registered, and that I must do so. "you must have one or more products added to your forum account (this can be done from the Settings link at the top of this page)." I clicked on 'Settings' but couldn't find an option to add my products. How do I do this?
I went through the Chocobreak tutorial and everything worked, and I decided to play around with some basic things.
2) I wanted to make an object (the elephant from the supplied example graphics) move along a path and back when I clicked on him. I started a new project with a res of 1920x1080, dropped an elephant onto the frame and copied him twice (for a total of three elephants) and then set the movement to follow a path. However, the game resolution is larger than my monitor, so I was working zoomed out so that I can see the whole frame. When I edit the path the frame zooms right in, and I am unable to draw a path on the whole area. Is there a way to not have this behaviour, or am I using the path editing incorrectly?
3) My three elephants - how do I treat them as individual objects? If I were to have three elephants, and then every once in a while one of the elephants would be selected at random to walk across the screen - how do I do this? I tried setting an event with the timer, but have no idea about selecting objects randomly.
4) Is there a good text guide available, that shows examples of different ways of doing things? I can find very little online that I can read when I am not at my PC with F2.5 installed on. PureBasic had a great CHM guide that listed all commands sorted by subject (sound, graphics, windows, gadgets, etc) and every one came with good explanations and also a small code snippet that demonstrated how it works. I know that code snippets are kind of out of the question, but is there something like this I can read without having F2.5 open in front of me? This leads me to my next question:
5) Is there a decent easy-to-understand explanation about how to import and deal with graphics and animations? I was (on my iPad) drawing some simple animals that I was planning on exporting and using in F2.5, such as animal with a walk cycle, run cycle, and jump cycle. However, I have no real idea from following the Chocobreak tutorial about how the graphics and animations need to be formatted (?) and imported into Fusion, and then how I go about controlling the animations with different actions/input.
I know this is a lot of text from a first time poster, but this is literately my brain spilling out after spending a day fully immersed in Fusion for the first time. Apologies if any of this is completely obvious, and thanks to anyone who can help me and show me the light! Seeing how quickly you can build somehting in Fusion compared to writing code (even in BASIC) has got me really excited... I just want to be able to understand it properly![]()








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