Before wreaking total havoc, I wanted to ask you guys again.
Imagine a game board full of tiles. Each tile is one of our alphabet's letters, therefore obtains one of its animations randomly.
As I don't want to clone each tile, I'd rather duplicate them so I could change one's animation value and it gets altered for all of them and I could save many event lines.
The only thing bothering me now is one problem I have with duplicated actives: I don't know how to adress them independently.
In a CF2.5 tutorial I once read that each active in a running application owns a special fixed value. I tried this out many times experimenting with something like a memory game (picking up/ turning cards) but failed.
In this case I have 4 actives duplicated out of one (=5) and set the animation value of the active to random. When I say "New touch on Active -> set counter to anim value (Active)" no matter which of the five ones I click, having various animations (letters A-Z), I get the same animation value from all five.
Same happens when I try to replace a particular color in the active that has just been clicked. That event line makes all duplicated actives in the running application change that color!
Even if I say "A new touch on Active has started -> set counter to fixed(Active)" and "pick objects with fixed value = value (counter) -> replace color..." all duplicated Actives get the new color.
How can this be? How can I adress each one individually?
Thanks in advance!