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Thread: Chocobreak Lives = zero fails next frame

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    Chocobreak Lives = zero fails next frame

    i used Atari STOS and Amiga AMOS extensively, so glad to finally be back programming

    obviously used to coding in a text editor, so have become stuck on the chocobreak tutorial, highly embarrassed... oh dear...

    the problem is that when i have a no of live equals zero >> next frame, it doesnt work. the game plays on forever
    the lives do decrement each time, and the 3 images of lives DOES decrease

    i also added an "help.mp3" which should have triggered, and does not.

    i am wondering if that is because the condition line is not green, as many others are
    but then my new condition of "hit 1 on the keyboard spawns a ball" works and it is not green....

    any help appreciated, thanks
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  2. #2
    Clickteam Clickteam
    Jeff's Avatar
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    It looks like you are comparing the actual number of "lives" objects not the value of it.

    Redo the condition and use the condition

    [Player 1 Object] When number of lives = 0

    Capture.JPG

  3. #3
    Clicker Fusion 2.5Android Export ModuleSWF Export Module
    Ziplock's Avatar
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    You'll also need to check the 'Play Sounds Over Frames' button under the application properties if you want to hear the "help.mp3", or you'll jump to 'frame 2' at the same time and the sample will stop. By default, jumping to a new frame will kill every sound.

    And I'm pretty sure the reason your condition lines are green is because you're following the tutorial correctly, not because your conditions are valid.

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    many thanks to you both, all well now, done know how i managed to get mixed up
    time for a lot of playing around now

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