I noticed Fusion uses more memory than MMF2 Dev on the same frame for playtest, which means longer transitioning/loading time into the frame:
- MMF2 DEV shows 280 objects at 80 MB
- Fusion shows 280 objects at 160 MB
I actually have about 100 more larger objects not created at the start (80 MB worth) - for some reason, Fusion treats them as there. I haven't done anything to the frame and that I'm using the latest build.
Is there something different in Fusion that is causing this? I was hoping for it to actually use less memory, not even more.