I haven't had this product for long, so time for a great noob question. A sprite hitbox.

I've been attempting to make this for my character, so that parts of the sprite don't collide with the wall. I've seen to make another object, have it follow the player and collide instead, which seems simple enough. But it just falls straight through the platforms, since I have it set to position at the X and Y of my player. And the player falls through when I don't have them set to 'stop' on the platforms, but the hitbox falls through no matter what I do or change. I tried all the active types, all of them result in it falling through.

And now I'm clueless on what to do, really. Can anyone explain just how to make this work?