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Thread: How to import sprites

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)

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    How to import sprites

    For all of the resources, they are in their libraries, but how do you add sprites?

    Can you add a whole sprite-sheet, or do you have to add individual sprites as individual files for each frame of animation?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    You can import an entire animation either by spritesheet or by having numbered filenames.
    In the animation editor, select Import and open a file. To enter the animation editor, create a new active object and double click it.
    If the image is a spritesheet, simply select spritesheet and define the block size.
    If your animation has frames that are numerically named, such as file001.png, file002.png etc.. you tick the Import as Animation option.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)

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    Very helpful, thank you both, the video was a nice explanation.

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)

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    I imported a sprite, but it doesn't walk, it only uses the Stopping animation even though I have set the walking and jumping animations. Help?

    Also is there any way to just mirror movement in the opposite direction? Like I have the frames set up for the walking animation to be moving right, but is there quick way to make the game just reverse the sprites for when your character walks left?

    Edit: Nevermind, figured em both out.

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