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Thread: Copying images into counter objects

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Copying images into counter objects

    I have several different counter objects throughout the game I'm adapting which need to use a common custom appearance (the "Numbers" type). Pasting frames into a counter seems to be disabled for some reason, and you can't import multiple frames either - is there a workaround for this?

    Thanks!

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    Clicker Fusion 2.5 DeveloperiOS Export Module

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    I'm not sure I completely understand, but I've gotten around custom counter graphics by changing the counter to type to Animation, pasting the frames, and then changing it back to a Numbers type again. Hope this helps.

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    Thanks for the tip - it sounded like a work of genius but it doesn't seem to work! When I switch back and forth from Numbers to Animation and back, the counter discards all its animation frames and starts from the default black counter font (for Numbers) or the Fusion default object diamond (for Animation).

    I think you understand the issue, though - the underlying problem is that when frames (not portions of an image) are highlighted in the animation editor for Number counters, the paste function is disabled.

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    Clicker Fusion 2.5 DeveloperiOS Export Module

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    Edit: Works for me. Switching a Counter from Numbers to Animation and back again retains the animation frames. (Fusion 2.5 282.3) You could try importing the frames using the "Open" dialog within the animation editor instead of pasting?

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    Maybe it's a 282.3 thing, but nim, can you describe how you're doing this? Here's what I'm doing and it's not working:

    Create a counter, switch from numbers to animation, copy frame 1, paste it 20 times, switch from animation to numbers. The numbers remain at 14 frames.

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    it might seem like a pain, but you could try using two different counters...one set to numbers and the other set to an animation. Then switch visibility between the two

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    Quote Originally Posted by Ziplock View Post
    Maybe it's a 282.3 thing, but nim, can you describe how you're doing this? Here's what I'm doing and it's not working:

    Create a counter, switch from numbers to animation, copy frame 1, paste it 20 times, switch from animation to numbers. The numbers remain at 14 frames.
    That sounds like a different issue to David's. If a counter limits the animation frames to 14 then that would make sense.

    Edit: Here's a quick demonstration - http://imgur.com/NCjbGOs

    Edit2: I may have found the issue - when you change a counter type from Animation to Counter it will revert back to the default counter images unless it has exactly 14 frames.

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    Fantastic - thanks so much for the GIF and for tracking that down, what a specific case

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