I know I have asked this question a number of times, but I still can't get my Binary Data stored text file to load into my List Object at the start of frame. Or at least it is not present when I run a start of frame loop to scan the list and populate my game's background object data. It works fine on Windows and I have followed the guides for setting up the paths. I am currently using:
+Start of Frame
-- LIST OBJECT: Load List File BinFileTempName$("E:\MMF2_projects\whippin\platfor m_list" + Str$(BossIndex( "level_spawn_marker" ) ) + ".txt" )
When the frame starts on device, the background objects are missing, so I assume the list is not loading the text file fast enough or at all. Any suggestions on how to debug this?