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Thread: BUG - Active objects dissapear (objects created by counter events) - Video.

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

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    BUG - Active objects dissapear (objects created by counter events) - Video.

    Hello,

    I have a little problem with active objects. I have a game when you have to avoid obstacles. Obstacles are creating by counter (Events-> when counter = 2 then create "xx" object and so on). But from time to time when object (called "Active 2") is created and after that counter choose the same number once again then my object "Active 2" dissapear. But it's only when counter created 2 the same object at each.

    I attached video on youtube (youc can see this bug between 00:17 - 00:24 seconds ) :
    https://www.youtube.com/watch?v=PnOohyQnEyU

    and example:
    Attachment 15900

    Anybody know what is wrong ? How Can i fix it ?

  2. #2
    Clicker Fusion 2.5Android Export ModuleSWF Export Module
    Ziplock's Avatar
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    Your problem is in line 39. You have the "Set position of Active 2" BEFORE the "Create new Active 2." The active that's almost to the bottom of the screen is being repositioned to (150,-190), then you create a new one at the same coordinates. It's not disappearing, there are multiple instances piled on top of each other. Open up the event line editor (Ctrl+L), scroll down to line 39, and switch these two events.

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

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    It was simple, thank you.

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