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Thread: Build 284.1 - beta version

  1. #21
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Any idea when the Steam version might be ready? (just a ballpark estimate based on past history - like, are we talking days, weeks, or months)

  2. #22
    Clickteam Clickteam

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    End of the week if no bad issue.

  3. #23
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    cool. Sooner than I expected

  4. #24
    Forum Moderator

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Perry's Avatar
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    I've Sent a PM to Fernando and posted a new thread to find out from others.
    Not 100% if the Chart boost for Android is broke.

  5. #25
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
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    Hello,
    Little problem with xna exporter on beta 241.1..Compil work fine,but when i compil int visual studio??i have this message:
    I installed again the exporter ,result is same..



    Sloxone

  6. #26
    Clickteam Clickteam
    Jeff's Avatar
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    That's really odd since nothing was done to the exporter.

  7. #27
    Clickteam Clickteam

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    >> That's really odd since nothing was done to the exporter.

    Not 100% true, I added the new Is Running As condition and the new Runtime Name expression, I thought it would be useful to have them on all the platforms.

    I must have forgotten to test applications without them, I'll check. Try adding this condition and expression in your application in the meantime.

  8. #28
    Forum Moderator

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
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    Perry's Avatar
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    could that new Runtime Name expression break Chart boost by any chance?.

  9. #29
    Clickteam Clickteam
    Fernando's Avatar
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    For Android

    i will update the object for android and post here

    they found some errors in their sdk, so will update the object to the latest one

    Changelog

    v5.1.3 (Mar. 17, 2015)

    • Fixed bug firing duplicate showInterstitial and showRewardedVideo calls in Unity-built Android games (don┤t know if this affect also Fusion)


    v5.1.2 (Mar. 11, 2015)

    • Fixed bug preventing didDismissInterstitial and didDismissRewardedVideo from firing
    • Resolved issue preventing didCacheInterstitial from being called when ads were already cached at the location



    For iOS


    please be aware to download new SDK from them to use when building XCode

    Changelog

    Version 5.1.5 (Mar. 17, 2015)

    • Fixed bug affecting iOS Rewarded Video close buttons when videos shown on bootup
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #30
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    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Perry's Avatar
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    Thanks Fernando as usual for the update(s).

    Wish Apple would have an instant update, instead of waiting for weeks..

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