User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13

Thread: Is In App Purchase feature for Ouya broken with latest Android export build?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Jun 2006
    Location
    St. Ave France
    Posts
    1,120
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Is In App Purchase feature for Ouya broken with latest Android export build?

    Hi everyone,
    Have any of you submitted a game recently (after making the apk with the very latest build of the Android exporter) which includes IAP?

    I submitted an updated version of my game which used to be fine, but it was rejected becasue the IAP no longer works, even though I didnt change the events related to the purchases...

    at the bottom of the long error message log that the Ouya people sent me, was the following:

    03-16 17:37:13.778 V/CBRequestManager(13969): Request /api/config succeeded. Response code: 200, body: {"status": 200, "response": {"trackingLevels": {"debug": false, "session": false, "system": false, "user": false}, "retriesEnabled": false, "retriesEnabledCoreDataSystem": true}, "time": 1412703480}
    03-16 17:37:14.118 E/f ( 1022): Got failure response with message: {"error":{"code":2002,"message":"Invalid developer Uuid was provided"}}


    Whats strange is that I double checked the Uuid I provided in the event and its definitely right, and had never been changed. I also double checked my Ouya account and its still active.

    Anyone else dealing with similar issues?

    Any ideas?

    Thanks,
    Mike Parent

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Jun 2006
    Location
    St. Ave France
    Posts
    1,120
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    BUMP> no-one?

    Has anyone made an Ouya build with IAP lately?

  3. #3
    Clickteam Clickteam
    Fernando's Avatar
    Join Date
    Dec 2006
    Posts
    6,147
    Mentioned
    158 Post(s)
    Tagged
    3 Thread(s)
    i did test my example and is working

    question

    about this "Invalid developer Uuid was provided", are you sure does not have any extra char or space at the end?


    also can you send an email to them mentioning this, for them to check your UUID
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    redpandagames's Avatar
    Join Date
    Dec 2011
    Posts
    375
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You should check my post on UUID because I was stuck in UUID limbo for months when the exporter was first out. Did you upload a new certificate by chance? Sometimes, that error message has nothing to do with what you've done.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Jun 2006
    Location
    St. Ave France
    Posts
    1,120
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Hi Fernando,

    I got this reply via email from An Ouya technbical assistant:
    "It's entirely possible that the ODK plugin in CF is old or something. Maybe I can ping the developer and get a peak at the latest source?

    There's a new requirement for onActivityResult needing to pump messages to the OuyaFacade. And it's possible the ouya-sdk.jar was updated without updating the new callbacks and that message forwarding...

    Invalid developer UUID could mean a mismatched package name or signing key... or old ouya-sdk.jar..."

    My developer ID, key file, and Uuid are all fine. Can you check that you're using the latest Ouya Sdk?

    Thanks,
    Mike

  6. #6
    No Products Registered

    Join Date
    Mar 2015
    Posts
    1
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi ClickTeam devs! I need to get a peek at the ClickFusion OUYA support to make sure it has the latest ouya-sdk.jar and callback updates. And then of course I'll check in OE-Input and IAP examples to make sure it's all working as expected.

    Right now the documentation is a light.
    https://github.com/ouya/docs/blob/ma...ia_fusion_2.md

  7. #7
    Clickteam Clickteam
    Fernando's Avatar
    Join Date
    Dec 2006
    Posts
    6,147
    Mentioned
    158 Post(s)
    Tagged
    3 Thread(s)
    Thanks Tim!

    chat little bit with Tim in Skype, i am checking now, the new odk and changes
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Jun 2006
    Posts
    322
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yes, I just confirmed that it isn't working. I had it working on a game some time ago and now, while preparing an update, the very same, unmodifyed, in-app events don't work anymore... :-(

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    rosse119's Avatar
    Join Date
    Dec 2012
    Posts
    443
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    This is the same for me too, glad its not just me with this issue.

  10. #10
    Clickteam Clickteam
    Fernando's Avatar
    Join Date
    Dec 2006
    Posts
    6,147
    Mentioned
    158 Post(s)
    Tagged
    3 Thread(s)
    sorry can you mention what version of fusion you have?
    Regards,


    Fernando Vivolo

    ... new things are coming ...

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Issues with In-app purchase on OUYA
    By Sloxone in forum Android Export Module 2.5
    Replies: 2
    Last Post: 6th October 2014, 08:42 AM
  2. willing to purchase android export plugin but
    By amaarweb in forum Android Export Module 2.5
    Replies: 1
    Last Post: 25th March 2014, 08:42 AM
  3. New OUYA game submitted with in-app purchase feature
    By Sparckman in forum Android Export Module 2.5
    Replies: 1
    Last Post: 11th February 2014, 03:50 AM
  4. OUYA in-app purchase tutorial
    By Sparckman in forum Android Export Module Version 2.0
    Replies: 2
    Last Post: 2nd November 2013, 11:37 PM
  5. Ouya LeftStickXForPlayer( "OUYA object", , ) is broken!
    By Bipolar_Games in forum Android Export Module Version 2.0
    Replies: 2
    Last Post: 14th July 2013, 11:14 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •