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Thread: Make HD games in MMF2

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Make HD games in MMF2

    Hello guys, I wondered if it was possible to do a game with HD graphics in MMF2 without having to make the resolution bigger (If I put 1290/1080, The game is still a bit pixelled and bigger than my screen).
    Thank you for any answer .

    Salut les gars, je me demandais si c'était possible de faire un jeu avec des graphismes en HD sous MMF2 sans avoir a agrandir la fenêtre de jeu (Si je mets 1290/1080, le jeu est toujours un peu pixellisé et est tout de même plus grand que mon écran).
    Merci pour toutes les réponses .

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    I have never tried or seen any game in HD, but in theory it should be possible. To have a game in 1080p the resolution should be 1920x1080. It will help if you work using a monitor that supports that resolution. If you enabled the change resolution option then at runtime it will adjust the game display to whatever your monitor supports and the game may look cropped and/or pixelated.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    piscesdreams's Avatar
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    I am developing a game using 1920x1080 as its resolution. Mmf2 and cf2.5 can handle this well.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Yeah, but, when I do this, If I build my game and give it to some friends, some will have the game cropped :/. I don't want this to happen. Isn't there a way to make the game adapt to the screen size WWITHOUT having him cropped and/or not proportionally resized. A bit like FNaF, and some other MMF2 games did.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    piscesdreams's Avatar
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    I have my game set to "Maximize on boot-up" and "Resize display to fill window size" and it has worked across all monitors (some with a max res of 768p) I've tested on so far, and tv's. This may not be the best practice, but it has worked for me so far.

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    I personally do that minus "maximize on boot-up" and I also add "anti-aliasing while resizing" to the list of settings that I enable, and I also disable "heading when maximized", but that may just be me, since which of those you want on and off depends on whether or not you want your game to support windowed mode (meaning that I sometimes leave "heading when maximized" enabled, or enable "maximize on boot-up", or quite possibly both in a few cases).

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    Okay, thank you. I'll try this and tell you if this worked :3

  8. #8
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    piscesdreams's Avatar
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    I also do anti aliasing as well. I failed to mention that. I believe the Ultimate Full Screen Object may be a candidate for you as well. This will give you some control over what resolutions you can set to in case it doesn't play well with some monitors.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I saw that people do anti aliasing in their games too, but how do you do it? Is there an extension? Btw, thanks for the extension you gave to me .

  10. #10
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    It is under display properties.

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