Hello! would like you take a look at my application please.
This showing excessive lag in Android Runtime. And I do not know why
I do not want to use color reduction or 85,536 colors because there is several games with 16 million colors that work well in Play Store.
The test device is a LG G3, which is a very powerful device and game resolution is very modest: 480 x 800 and the FPS still oscillating "60 - 40 "
if you play at the same time in the device and the computer is easy to see that have a delay of one relative to the other