For some reason there is a strange behavior that happens when I test my game on Android device.
Sometimes every events stops, except for one for about a second or two.
I'm using a lot of Groups of Events to activate only the necessary events for the game to run faster.
It seems to sometimes deactivate every other events but the events in one group. But I'm not sure if that's really the case. This behavior happens so fast that I can't really tell what's happening.