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Thread: 2d Metroidvania Platformer: Jarvis

  1. #311
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
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    Thanks, I will give them a shot.

  2. #312
    Clicker Multimedia Fusion 2
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    FlipSwitchX's Avatar
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    By the way, I just wanted to say...
    Hey there Chrilley! keep on chuggin' away

  3. #313
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    chrilley's Avatar
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    Chugging away all day long!



    Tweaked combat a bit, both the lag times, damage and such!

    Also later during the game you'll be able to channel your inner Mega Man X:



    Just a couple things that I did most recently, it's been a few busy months and once again I find myself putting together a test build, that I hope to release this time...(third time's the charm?) I have some boring issues still to clear up however!

  4. #314
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
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    Looking better and better. The additional pauses look nice, especially on the downward strike. Your posts make me really feel guilty for not posting more of my own game. Maybe it is time...

  5. #315
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    chrilley's Avatar
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    Thanks! The downward strike really needed a few more recovery frames to sell the weight and also leave you a little bit open to give the enemies some break...

    I actually have the opposite guilt for spamming this forum section too much! My thread turned out way longer than I intended it to be...

    Oh right that reminds me!


    The gif is a bit old by now but the idea is there.

    I accidentally made an arena mode a while back. I was just planning on making a teleport mechanic for areas where enemies can surprise you by showing up through sudden portals. During testing one thing led to another and now I have a "Devil May Cry Bloody Palace" mode going on. If I have time I'll also make it have a progression where you buy items/spells/skills after each stage as well. Playing through Jarvis in Arcade Style basically. It'd most likely be an unlockable extra thing though.

  6. #316
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    Seriously, you can never post too much.

    The endless mode sounds fun. It definitely shows if your combat is fun.

  7. #317
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    +1 to 'you can never post too much'.

    This is my favourite thread to follow. All the progress-gifs you make look great!

  8. #318
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    chrilley's Avatar
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    Thanks guys!

    Here's a few other things that I put in as well:

    Windmill Attack
    Though weak damage output it is useful for crowd controlling light-weight enemies or safely shred incoming projectiles.

    One of my favorite follow ups is the dash cut.


    Item Stash
    While you do have limited inventory space you can still collect stuff and dump it all back in town.

    While making this I found out that it was surprisingly easy to make lists with icons.


    Library
    This is just something I wanted to have as an extra for the game. You can read up on some lore or get some details on the enemies you've beaten.

    I'll come clean and admit that I just wanted an excuse to make a bestiary!


    The rest of the time I spent on staring contests with odd critters...

  9. #319
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    Love all those beautiful details you put into the village and this windmill attack looks rad hope I get my hands on this soon!

  10. #320
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    Oh wow you are really fleshing out the world. Looks great!

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