Thanks malibumanjp,
I am slow to answer at the moment. I can only agree with what you said.
I would add the followings:
- smooth animation transitions by merging them (run, walk, idle for example)
- multiple collision boxes following the animation without any heavy CF2.5 coding
- changing sprites on the fly keeping the animation skeleton (haxe, sword, gun, bow for example)
As you said, there are still bugs or drawbacks which prevent the extension to expressing its complete power. Some times ago and still now, I was and am gathering bugs and optimization inputs.
I was stopping investing time in it because it already took me at least hundred of hours and I was not developing any game in the mean time. Since I am developing now a game where I want these kind of animation, I will certainly fix some of them. The file loading time should be improved with a json parser instead of scml (actually xml format) for example.
The extension is also open source so there is always a possibility to ask an expert to fix an annoying bug or optimize something.
@
Volnaiskra
: as you said, the tool itself (Spriter Pro, not the extension), may also break your habits. It is for sure not an easy step. I can only say that I found Spriter Pro rather intuitive and I am not a professional animator, at least for the obvious and simplest features.
Regarding Spriter 2, I have no idea if it would be compatible. I did not take a look. Maybe brashmonkey may answer this.