User Tag List

Page 6 of 29 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 284

Thread: Beta: Spriter Object Extension

  1. #51
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Fusion only supports 32-bit extensions, I think the 64-bit you are seeing is the software and not the extension.
    Working as fast as I can on Fusion 3

  2. #52
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export Module
    conceptgame's Avatar
    Join Date
    Apr 2011
    Location
    Switzerland
    Posts
    739
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)
    As LB said, it is of course only for the Spriter software. The Pro version consists only of a key, that's why you can unlock the version you want to.

  3. #53
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Jun 2006
    Location
    St. Ave France
    Posts
    1,120
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Hi everyone. There's no difference in versions..only the Steam version is different, and only in that you need to be logged into steam to use that version.

    There is no distinction for Windows with Spriter Pro atm (32 VS 64 bit)

    cheers.
    -Mike at BrashMonkey

  4. #54
    Clicker Fusion 2.5

    Join Date
    Aug 2015
    Posts
    8
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi ConceptGame,

    This looks very promising. Unfortunately I couldn't get it to work.
    I saved the MFA in the same directory as my SCML and SCON file and set the right path for the spriter file, but nothing shows up.

    Can anyone help me with this?

    Thanks

  5. #55
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export Module
    conceptgame's Avatar
    Join Date
    Apr 2011
    Location
    Switzerland
    Posts
    739
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)
    Hi Lorenzo,

    If your Scml and all the sprites (relative path) are in the same folder than the mfa file, it should work. If it is still does not work, can you send me or post an example?

  6. #56
    Clicker Fusion 2.5

    Join Date
    Aug 2015
    Posts
    8
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey conceptgame,

    It works with some of my animations, only the simpler ones.
    Is there anything that the extension doesn't support? (like actionpoints, Spriter Pro functions etc)

  7. #57
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export Module
    conceptgame's Avatar
    Join Date
    Apr 2011
    Location
    Switzerland
    Posts
    739
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)
    Ok, then it is something else. Do you have any error by LastError Expression?

    The boxes, points, variables and tags have not been released yet. The alpha channel from Spriter is not taken into account, only that from CF2.5.
    But these missing Features should not prevent from displaying the Animation. Can you send a dummy example or tell me which features of Spriter Pro you are using .

  8. #58
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    piscesdreams's Avatar
    Join Date
    Dec 2007
    Location
    United States
    Posts
    922
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    I have a question that may have been answered, if so, I apologize.

    Does Spriter have the ability to load png animations externally without them needing to be attached to an active object and saved in the mfa? To cut down on exe file size basically. And if so, do you then just load the appropriate animation file when needed?

  9. #59
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Jun 2006
    Location
    St. Ave France
    Posts
    1,120
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    The Spriter extension currently loads the images from the separate .png files that must be in the parent folder of the fusion/game file.

    Quote Originally Posted by conceptgame View Post
    Ok, then it is something else. Do you have any error by LastError Expression?

    The boxes, points, variables and tags have not been released yet. The alpha channel from Spriter is not taken into account, only that from CF2.5.
    But these missing Features should not prevent from displaying the Animation. Can you send a dummy example or tell me which features of Spriter Pro you are using .

  10. #60
    Clicker Fusion 2.5Android Export ModuleiOS Export Module
    Fusion 2.5 (Steam)HTML5 Export Module (Steam)

    Join Date
    Nov 2007
    Location
    Canada, BC
    Posts
    62
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hey all, wanted to say great work on this extension, thanks a ton.

    question: how are people handling animation changes?
    im currently using a *Negated* [is animation playing (by name)] = ["animation that should be playing" alterable string], this is a bit of a cpu hog so i added in a 1/10th second delay, but this introduces an unwanted tiny delay..
    i would simply use [while right arrow is pressed] -> change animation to [walk right] + Start animation, but this continually restarts the animation and thus stays on frame 1

    anyone have a clean simple solution to address this?

Page 6 of 29 FirstFirst ... 4 5 6 7 8 16 ... LastLast

Similar Threads

  1. [BETA] Extension Info Object
    By Dines in forum Extension Development
    Replies: 14
    Last Post: 20th February 2011, 03:57 PM
  2. Beta Extension: OS Information Object
    By Tim in forum File Archive
    Replies: 0
    Last Post: 13th February 2010, 03:09 AM
  3. New extension: Sticky object (public beta 1)
    By Anders in forum Extension Development
    Replies: 51
    Last Post: 6th August 2009, 05:56 AM
  4. New extension: OpenGL object (public beta 1)
    By Zyx in forum Extension Development
    Replies: 99
    Last Post: 11th December 2008, 11:00 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •