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Thread: Beta: Spriter Object Extension

  1. #71
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    AWESOME stuff conceptgame. Can't wait!

    cheers.

    Mike

  2. #72
    Clicker Fusion 2.5Android Export ModuleSWF Export Module
    EE's Avatar
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    Omg that's awesome!!! Do you realize how much you have opened up the possibility for single developers to actually finish their projects now? Man, cudos to you, big cudos!

  3. #73
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    piscesdreams's Avatar
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    If this has been answered already I apologize. Is it possible to have multiple action points? I haven't bought Spriter yet, but the more I see the more this looks very useful.

  4. #74
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export Module
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    If I chose to develop this extension EE, it was exactly because I missed the possibility to make fluid procedural animations.
    @piscesdreams: yes, it is one of the major Spriter benefits:
    - procedural animation
    - body part swapping (character map)
    - multiple collision boxes
    - multiple action points (position and direction)
    - sound triggering (foot steps, weapon impact, ...)
    - animation blending (run to walk, walk to idle, ...)

  5. #75
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    piscesdreams's Avatar
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    Excellent, thanks for confirming!

  6. #76
    Clicker Fusion 2.5
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    @conceptgame

    First off, thanks for such a EXTREMELY helpful extension! I was digging through the older pages and noticed you had mentioned adding a way to select different folder sources. Have you had any progress with this? Basically, for all my Spriter files i have folders set for each character and their animations. Am I right in thinking that at the moment i would have to have all the .scml files and all the .png's in one large folder with the project file for it to work right?

  7. #77
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export Module
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    Hi Warmachine,

    You are right. At the moment you need to have all files and folder structure as in the scml file. But the current version I am working on removes this constraint by getting all sprites from an active object. A better solution for the game release and to modify sprite on the fly, I think.

  8. #78
    Clicker Fusion 2.5

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    Hi conceptgame,
    How do you do! It is a great extension ! I can not wait to complete !
    To complete to the extent there is no problem using the game , Will you be in a period of how long after ?

    I'm sorry, my English is not good.
    I support you!

  9. #79
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    piscesdreams's Avatar
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    Just got this on the Steam sale. Looking forward to the updated extension!

  10. #80
    Clicker Fusion 2.5

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    Fantastic work, very good extension, i hope to see an update soon.

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