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Thread: Beta: Spriter Object Extension

  1. #271
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)
    StealthFerret's Avatar
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    @conceptgame

    Hello there conceptgame. First of all, I would just like to say a massive thank you for this amazing extension you've given the community. It's what Fusion really needed. I have also read your comment about wanting to design/create games and I can understand exactly what you mean. It's more than a fair statement and I 100% support it. I didn't want to come off as heartless after seeing that, but I did want to ask you: One of the initial ideas you had for the Spriter Extension was to make it android compatible. It's been quite some time since you last commented and I just wondered if it was still a future plan.

    I wish you well with your game projects.

  2. #272
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export Module
    conceptgame's Avatar
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    Thanks StealthFerret for the kind words, it is much appreciated. I did not abandon the android port. In fact, a big part of the core is already done as you can see in the last video I posted. I need to get 3-4 hours of free time to work efficiently on this. It is not something I can debug withh only 1 hour sometimes in the week at evening.
    I will post news once I have something to show again.

  3. #273
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Crian's Avatar
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    @conceptgame
    Hi, thank you for your very good job! I would have a couple questions:
    0- Does this extension work on IOS?
    1- Is there any hope that you will make an UWP compatible version?

    Moreover I would like to report an issue. If you deactivate the anti aliasing, after a while, if you move the "spriter" around, it seems to disappear.

  4. #274
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    SpriterObject Issue

    @conceptgame
    Here's an example that shows the error that I mentioned. As you can see it seems that the object disappears.
    Attached files Attached files

  5. #275
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export Module
    conceptgame's Avatar
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    Hi crian,

    0- Does this extension work on IOS?
    No

    1- Is there any hope that you will make an UWP compatible version?
    No


    The only chance is that I will manage to finish the Android port. I cannot do more. Since the extension is open source, anyone can do the port to other platforms

    Thanks for reporting the issue. I am gathering the issues and I will try to fix them in one run, because of the time needed to setup the development environment.

  6. #276
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    great job!
    really looking forward to using it at my projects!
    I have Spriter Pro so it will be very useful for me.

  7. #277
    Clicker Fusion 2.5

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    I messed around with the GameMaker spriter extension (which is not really functional.) It was missing a lot of basic features this one has (and I was adding them slowly but I've never worked with C++ before,) but it had several very cool functions from the API.

    Especially "SetObjectInstanceManualAngle" which lets you set a bone's angle, and "SetObjectInstanceIKPosition" (combined with one to set IK mode of bone) which lets you use IK in real time. Are these compatible with the CF2.5 runtime? Also, is there any chance you would release the source for the plugin?

  8. #278
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export Module
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    Hi dustingunn,

    Yes it is compatible. See here for the code: https://github.com/ClicksEnStock/SpriterPlusPlusCF25

  9. #279
    Clicker Fusion 2.5

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    I've run into a problem with it aggressively culling spriter objects (as in not updating or showing) as soon as they leave the frame, which causes issues with anything relying on their bone positions. Seems to happen the exact same pixel they're not onscreen, and sometimes they don't pop back in until they're further onscreen than the edge. Is this a feature of the spriternengine itself or the plugin?

  10. #280
    Clicker Fusion 2.5

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    https://steamuserimages-a.akamaihd.n...74906AC03277D/

    Here's a good example of what the 1-frame delay in bone position values does. This is the exact frame where the player turns around. The spriter object flips itself but the values from "PointX" and "PointY" only update at the start of frame. The arms (which are active objects, not part of spriter) are set to outdated bone positions, creating a 1-frame graphical glitch.

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