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Thread: How to recreate a Mario Bros. 3 Match Card Game

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
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    Question How to recreate a Mario Bros. 3 Match Card Game

    Hey Clickteam,

    How could I create a game similar to the Match card game in Mario Bros. 3 on the NES? There would be 20 cards flipped face down so the player couldn't see the image on the front of the card. The player would then flip over a card, lets say a flower, and then would have to flip another card and hopefully match a flower. If not, the cards would turn face down again. I'm sure y'all know what I'm talking about. Thanks Clickers!!!

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    Have each set of cards use an alterable value to store number

    Example
    Both of the Flowers cards have - Alterable value A = 1
    Both of the Mushrooms cards have - Alterable value A = 2


    Player picks card 1
    Store the picked card alterable value A in global Value A

    Player picks card 2
    Store the picked card alterable value A in global Value B

    Check if Global value A = Global value B
    If it does the cards match
    If it does not the cards do not match

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
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    Thanks Jeff!!! I'm making a ten mini games, game based on my job. I work at Rope, Soap, N' Dope. We are an Industrial, Safety, and Janitorial supply company. One game is a delivery game, another a fork lift game, a platform game, slide puzzle game, quiz game, mini rpg game, clean kitchen game, and now match game. The cool thing is that this is my first game creation and our company will put my game on our website, www.RopeSoapNDope.com for our customers to play. When our customers complete x amount of levels/games, we will give them a discount on there next purchase. I'm really excited and am so happy with Clickteam! The forum community is so helpful. Soon I'll post some of the mini games to get feedback! Thanks

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    Jeff,

    I started working on the card match game and I have a few questions. When you say "store the picked card alt value A in global Val A" do you mean "set the picked card alt val A in global value A?" Also, would I use duplicates of the items or use a new active object for each card?

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    I would guess:

    1-yes, store = set

    2-your preference, however for duplicates you should setup a routine to assign each card their values,
    while for different actives you could just pre-setup their values in frame editor
    I'd say it depends on the number of items involved

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    Hey Schrodinger,

    I'm having a little trouble with the events. For example, I have two flower card active objects with the same alterable value A=1. When player clicks on the first flower card, I set the alt value A to global Value A. Then if the player clicks on the second flower card, I set its alt value A to global Val B. I created another event, if Global Value A = Global Value B then destroy the flower cards. But when I start the frame the cards are already destroyed. Its as if Global Value A = Global Value B to begin with. If its not too much, could you make a small example? Thank you

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    Here you go: flip_cards.mfa

    I would do this way.
    Just a quick example with only mushrooms and flowers.

    Feel free to ask if something's unclear!

    Obviously, since in this example I randomly generate card seeds,
    you shall modify a bit to have always a perfect number of couples/match for each card

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    Got dog it Schrodinger!

    Thanks so much. Dude, you killin it. Hopefully you get upgraded to Forum Moderator!

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    glad to be helpful
    this is a great way to self-train also!
    and distract me from solving my apps problems that sometimes gets stuck in bottlenecks until distraction comes

    If you need help to setup the above example with 10 randomly placed couples just ask,
    I think it would be rather quick to do with a list object

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    Schrodinger,

    I'm at work currently but yes a 10 item example would help greatly. Thanks. Lol, tunnel vision. I'll def help distract you!

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