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Thread: Resizing = nasty anti aliasing?

  1. #1

    Resizing = nasty anti aliasing?

    I went ahead and imported a few sprites I made into fusion, and although the option to set anti-aliasing is not only greyed out but also not ticked in the windows property settings (regardless which Direct3D mode), there is some really NASTY anti aliasing going on.

    This is an image comparison: Sprite Test.png
    The sprite on the left was resized in fusion x4. The sprite on the right was resized outside of fusion by 4x as well.

    I noticed Konidias made a similar post back in 2012 albeit for MMF2, and remains unresolved aside from someone recommending him an extension.

    Now I don't actually need an extension as I can properly resize my sprites prior to importing, I'm just curious if this is intended or if this is a bug.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
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    if you're resizing in the frame editor - go to Tools > Preferences > Frame Editor > Untick "Resample images when resizing.

    If you're resizing in Fusions image editor, make sure "resample" is unticked, you can use proportional and stretch tick boxes to make sure the sprite is scaled correctly.

    edit. if you're scaling the sprite at runtime, make sure to set the quality to 0

  3. #3
    Last bit solved it, thanks!

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Interesting that it doesn't actually antialias the edges. That kind of gives you the worse of both worlds: blurry middle, jaggy edges.

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