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Thread: Export Objects to Other Frames

  1. #1
    Clicker Fusion 2.5 Developer

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    Exclamation Export Objects to Other Frames

    Hello, I'm making a game with multiple frames (a dozen so far) and they're all going to have similar strings/counters with similar sizes/values/positions no matter which frame you're on.

    I've been wondering if there was a way I could quickly copy those strings/counters from a frame to another in order to build my frames faster and more efficiently.

    I tried dragging them to other frames, but it won't work. Same with copy/paste.

    It would really be useful to me, please and thanks!

    EDIT: I actually managed to copy them by selecting them all with Shift + Left click, hit Ctrl + C, go to the next frame and hit Ctrl + V / Left click.
    Now I'm just wondering if there's an easy way to re-position them the same way they were on the previous frame without having to drag them as much as possible / change their X/Y axis one by one.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    schrodinger's Avatar
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    What about actually copy-pasting the entire frame?

    right-click the frame in workspace toolbar / copy
    right-click application in workspace toolbar / paste

    then you could apply modification/repositioning on the cloned frame

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    or, if objects to reposition are just few, you may set them as global,
    and handle tem in global events:
    i.e. create at start of frame ---> set position at
    etc. etc.

  4. #4
    Clicker Fusion 2.5 Developer

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    Thank you for the answer, schrodinger!

    So I could basically make them all global, then create them and position them in the new frame's event editor?
    How/where do I have access to those objects once I check them as "Global" in the first frame's object properties?

    Sorry I'm new at this and I'm trying to find the most efficient way to deal with multiple objects that have the exact same roles through multiple frames.
    Thanks!

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Mmmm, actually, you can't... sorry!

    It seems that "create object" event doesn't work in global events, if the object is not already present in the frame!
    That came as a surprise to me (although I've never used global events much).

    In this scenario, you could go with a (less satisfactory) hybrid solution:

    1) copy-paste your cloned objects in every frame

    2) make object's positioning global (luckily this can be done),
    from the application properties, click "events" (the tab with the "array-like" icon)
    you will see global events -- "edit"
    click on edit, and then place your positioning code (ex. start of frame --> set position at X Y)
    for every object you want to be identically positioned in every frame

    You can access "global objects" from a "shortcut" icon on top right of the frame editor,
    and, within event actions, from the "import" tab.

  6. #6
    Clicker Fusion 2.5 Developer

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    Wow it works perfectly! Thank you so much for the help!
    I just have one last question: Is there a way to have global events be shown like the "Event List Editor" instead of the "Event Editor", if you know what I mean?
    If not it's not a big deal, thank you!

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    No problem, glad it worked well for you!

    Unfortunately it seems that event list editor is disabled for global events.
    However, you can still see/reorder single events in the editor, just by doubleclicking any of its "cells" in the grid.

    This is usually enough for coding
    (side note: strange missing feature here... maybe it's already in some wishlist!)

  8. #8
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    That's actually what I thought, thanks!

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