So I'm making this game where actions you perform will change the *in-game* time depending on how long they take.
In order to track the current *in-game* time, I used a Date & Time object, and add hours to the clock as the player performs tasks.
The thing is, not only does it change the clock object, but it also adds hours to my computer's time.
Is there a way to avoid such a thing while using a Date & Time object? Or do I have to use other means in order to create an in-game time?
Thank you for reading and (hopefully) helping me with this issue!