User Tag List

Results 1 to 6 of 6

Thread: Date & Time Object Changes Computer Time

  1. #1
    Clicker Fusion 2.5 Developer

    Join Date
    Jan 2015
    Posts
    9
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Exclamation Date & Time Object Changes Computer Time

    So I'm making this game where actions you perform will change the *in-game* time depending on how long they take.

    In order to track the current *in-game* time, I used a Date & Time object, and add hours to the clock as the player performs tasks.

    The thing is, not only does it change the clock object, but it also adds hours to my computer's time.

    Is there a way to avoid such a thing while using a Date & Time object? Or do I have to use other means in order to create an in-game time?

    Thank you for reading and (hopefully) helping me with this issue!

  2. #2
    DiggityBam
    Guest
    Could you be a bit more clear?
    To me, it sounds like your looking for something similar to persona/dating simulator style time since your adding hours when they preform a task.
    If that's the case, this can be done easily with variables,counters or a combination of both.

  3. #3
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    Ryan's Avatar
    Join Date
    Nov 2008
    Location
    Australia
    Posts
    1,275
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You probably want to use in game counters, sync them with the date & time object regularly and incorporate the time offsets.

    Eg. Every 1 second
    - Set Current Hour counter to Date & Time (Hour) + global value TimeOffset

    Then just change the global value TimeOffset to +2 or -2 or whatever you need to offset by

  4. #4
    Clicker Fusion 2.5 Developer

    Join Date
    Jan 2015
    Posts
    9
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I managed to make my own time system with counters, thanks!

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export Module

    Join Date
    Mar 2014
    Posts
    145
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Bonjour. Je souhaiterais que lorsque le joueur arrete le jeu sur le jour lundi par exemple et reprend le lundi suivant, et que si le joueur n'ouvre pas le jeu entre temps, les jours se soient écouler entre temps quand même, afin qu'un nouvel événement apparaisse. Comment faire s'il vous plait ? Merci !!!

    Hello. I wish that when the player stops playing on the day eg Monday and resumes the following Monday, and if the player does not open the game in the meantime, the days have elapsed between the time anyway, so that a new event appears. How please? Thank you !!!

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export Module

    Join Date
    Mar 2014
    Posts
    145
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Bonjour. Je souhaiterais que lorsque le joueur arrete le jeu sur le jour lundi par exemple et reprend le lundi suivant, et que si le joueur n'ouvre pas le jeu entre temps, les jours se soient écouler entre temps quand même, afin qu'un nouvel événement apparaisse. Comment faire s'il vous plait ? Merci !!!

    Hello. I wish that when the player stops playing on the day eg Monday and resumes the following Monday, and if the player does not open the game in the meantime, the days have elapsed between the time anyway, so that a new event appears. How please? Thank you !!! : )

Similar Threads

  1. Time and Date Object
    By redpandagames in forum SWF/Flash Export Module Version 2.0
    Replies: 0
    Last Post: 20th March 2013, 06:39 AM
  2. [bug] Date&time object doesn't show date
    By qenio in forum Android Export Module Version 2.0
    Replies: 3
    Last Post: 19th March 2012, 09:49 PM
  3. Date & Time object bug
    By AyreGuitar in forum iOS Export Module Version 2.0
    Replies: 4
    Last Post: 23rd December 2011, 12:29 AM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •