User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13

Thread: My first game creation! Check it out, give me feedback!

  1. #1
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
    Emerson3's Avatar
    Join Date
    Apr 2014
    Location
    Lafayette, Louisiana
    Posts
    720
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    My first game creation! Check it out, give me feedback!

    The player is a forklift. The object is to scoop up the "1" box by pressing Spacebar and deliver it to its matching number in the warehouse. Then exit the warehouse and grab "2" box etc.. There are three levels that are full of surprises. Beware of sudden spikes, customers, fire, tricky warps, and even giant rats. Music and effects are coming soon. Press "Spacebar" to pick up a box and "C" to shoot boxes when necessary. Heh, Heh, Heh. Thanks Clickteam for all the continued help!

    https://drive.google.com/file/d/0B0v...ew?usp=sharing

    I'm reposting this in the day time. Also, the first time I published this, I wrote way too long. Thanks CLickers!

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
    schrodinger's Avatar
    Join Date
    Nov 2014
    Posts
    3,156
    Mentioned
    28 Post(s)
    Tagged
    1 Thread(s)
    Can't get enough of this! Foul boxes, get in the warehouse soon!

    Just a tought, however... I'd say (wished!) that people would be stroke upon collision, rather than the forklift exploding

    Oh, I get a (maybe) little bug:
    if i place a box, and then explode along the tricky way back to the outside,
    the damn box returns in my forklifts again...
    ...or was this cruelly intentional?

  3. #3
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
    Emerson3's Avatar
    Join Date
    Apr 2014
    Location
    Lafayette, Louisiana
    Posts
    720
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Hmmm. I didn't know how to program a saving state so if the player places box and then dies, yes the frame restarts. Sorry. What do you mean "stroke upon collision?"

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
    schrodinger's Avatar
    Join Date
    Nov 2014
    Posts
    3,156
    Mentioned
    28 Post(s)
    Tagged
    1 Thread(s)
    Uh, sorry, just a joke!
    I meant that usually people is damaged when colliding with a forklift, not the contrary
    ...and I wished so because people hangin' around is really tricky in your game!

    That little bug actually increases the challenge
    (but if you prefer you can easily use global values to fix that)

  5. #5
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
    Emerson3's Avatar
    Join Date
    Apr 2014
    Location
    Lafayette, Louisiana
    Posts
    720
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Lol! Thanks. Yeah, really strong customers. I do like the challenge. Thanks for testing. I'll post mini game 2 soon!

  6. #6
    Clicker Fusion 2.5Android Export ModuleSWF Export Module
    Ziplock's Avatar
    Join Date
    Oct 2013
    Posts
    448
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nice grfx. I would never work in your warehouse

    Only bug I found is in the main boss. There's nothing telling you to press C to launch the box (I had to look at your code), which made me want to just take the box up and smash it into his face. When I did this, the box was destroyed and another didn't respawn, so I was just stuck. Maybe make it so when the box is destroyed another appears instead of when a player presses C?

  7. #7
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
    Emerson3's Avatar
    Join Date
    Apr 2014
    Location
    Lafayette, Louisiana
    Posts
    720
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Thanks Ziplock! Ultimately, I would like to press spacebar to pick up the box and throw it also. I just don't know how to program the same button to pick up and then launch. If you could help, that would make the boss battle better! I appreciate you checking it out.

  8. #8
    Clicker Fusion 2.5Android Export ModuleSWF Export Module
    Ziplock's Avatar
    Join Date
    Oct 2013
    Posts
    448
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Try these changes in your event group "Launching Bullet."

    Upon pressing spacebar
    + "Tines" is overlapping "Bullet"
    + Internal flag 1 of "Bullet" is off
    -> Toggle internal flag 0 of "Bullet"
    -> Set "Launching" of "Bullet" to 1
    -> Fire event "pickup delay" after 00"-01 (This is in the timer actions - it's to prevent both your spacebar actions from firing simultaneously)

    On event "pickup delay"
    -> Toggle internal flag 1 of "Bullet"

    Upon pressing spacebar
    + Launching of "Bullet" = 1
    + Internal flag 1 of "Bullet" is on
    -> Launch "Bullet" up
    -> Destroy "Bullet"
    -> Create "Bullet" (-16,431)

  9. #9
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
    Emerson3's Avatar
    Join Date
    Apr 2014
    Location
    Lafayette, Louisiana
    Posts
    720
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Thanks Ziploc,

    I appreciate you doing that for me! You and schrodinger are crushing it!

  10. #10
    Clicker Fusion 2.5Android Export ModuleSWF Export Module
    Ziplock's Avatar
    Join Date
    Oct 2013
    Posts
    448
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey, no problem. I like what you're doing with fusion.

    Here's a slightly better way that gets rid of that timer event, just by switching the "pickup" code and the "launch" code.

    Upon pressing spacebar
    + Launching of "Bullet" = 1
    + Internal flag 1 of "Bullet" is on
    -> Launch "Bullet" up
    -> Destroy "Bullet"
    -> Create "Bullet" (-16,431)


    Upon pressing spacebar
    + "Tines" is overlapping "Bullet"
    + Internal flag 1 of "Bullet" is off
    -> Toggle internal flag 0 of "Bullet"
    -> Toggle internal flag 1 of "Bullet"
    -> Set "Launching" of "Bullet" to 1

Page 1 of 2 1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •