I started to work on a game with Stencyl, but decided to give Fusion a go, just to compare the 2 softwares.
Here is what I managed to do so far on Stencyl : www.kongregate.com/games/mthrsc/30sec-ice-cube (Sorry for the add)
I was wondering if Fusion can give me the same Collision detections and physics ?
On Fusion I tried to import an obstacle as an Active Picture, and then create a collision detection rule, but I can't get the cube to behave naturally when in contact with a wall/obstacle.
Is there a tutorial that would cover non square collision shape and this kind of physics behavior?
Edit: I detect the collision using fast loops in order to have a more precise collision detection.