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Thread: A better way to make gibs with physics?

  1. #1
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    A better way to make gibs with physics?

    Ok.. lol.. I decided to revamp my first level so things appear fancy.... However, things that used to work break by doing it....
    The situation:
    melee animation is playing + overlaps enemy = destroy enemy - working correctly.
    animation: dissapearing of enemy is finished playing = create 6 static physic objects - working correctly.
    static physic objects overlap backdrop or collide with backdrop = stop movement of objects - working correctly.

    The Problem:
    after killing a certain amount of enemies, things stop working... mainly objects you collide with stop colliding with you....
    the video of it working and not working:
    https://youtu.be/gs4A4aqzJlw

    Was just curious if there was a better way to accomplish this.
    Thanks for your time.

  2. #2
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    ok, I tried pinball movement, it still happens... not even going over 500 objects... wonder what's going on >.<

  3. #3
    Clicker

    Fusion 2.5Android Export Module

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    Is the layer object present in the frame?

    What happens to the gibs when you walk off screen and don't collect them?

    Post a MFA might help too..

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleMac Export Module
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    Try switching from static physics objects to Particles. Static Objects are still code-based, loaded into RAM, and need to run all the calculations like collisions and rotations that you're giving them. Physics Particles are much lighter on the CPU and RAM, and you can still control their collisions. Plus, you can make much better-looking bloodsplosions with even more gibs, and automatically clean them up when they scroll off-screen.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
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    are these objects that you can't seem to pick up or hit on the wrong layer?

  6. #6
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    thanks for all the help guys! basically, i just sacrificed having tons of monster guts spread all over the level and chose to just destroy them after 10 seconds. and everything works now.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    schrodinger's Avatar
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    oooh so sweet to my ears, that was Symphony Of The Night

    But... how are we supposed to suggest a better method if you don't tell us what method you're actually using
    / what exactly you'd like to accomplish?
    Unfortunately (luckily) there are dozens of ways to accomplish things in Fusion,
    so without some more infos it will be hard to tell what's broken just by looking at the (superbly scored) video


    EDIT: we have now reached the next level, you fixed the problem while I was actually typing


    EDIT2: I think I've been unfair. You summarized what you were doing in your first post. My fault was reading it too quickly. My excuses for that.

  8. #8
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    yeah, i just wanted tons of monster guts all over the place, cause in the future i wanted to come back through the level( a coming home victory) type thing, and all the monsters guts are still there.

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    That's going to be a beautifully gory experience

  10. #10
    Clicker

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    Why wouldn't you just raise the object limit?

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