User Tag List

Results 1 to 5 of 5

Thread: Test and create a iOS project Question

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

    Join Date
    Jan 2015
    Posts
    10
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Red face Test and create a iOS project Question

    Greetings users, I'm almost releasing my first game, and I want to know the basics of iOS.

    1- Can I create and release to appstore without having a mac X, I mean, without having to create a xcode project and learn about that?

    2- How can I test in Iphone without releasing officialy in appstore?


    Thank you very much for the attention
    HollyOPK

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,281
    Mentioned
    26 Post(s)
    Tagged
    0 Thread(s)
    1.Well, you need a Mac one way or another. Even if you rent a cloud based one, a Mac must be somewhere in the process. You will need xcode to compile the game for testing and to submit it to Apple.
    2.You need a developer account which is $99 USD a year. And you need the Mac with xcode to test the app on your device. You can also try using TestFlight which is now part of xcode, but it is a giant pain if you don't know xcode very well.

  3. #3
    Forum Moderator

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Perry's Avatar
    Join Date
    Dec 2013
    Location
    Watertown, WI
    Posts
    4,334
    Mentioned
    49 Post(s)
    Tagged
    0 Thread(s)
    1. Or use VMPlayer and get the software from the store.
    2. IF you have a Dev Account, you can hookup your Device to your PC, and run it for testing purposes.
    If you want to release an app in the store, on how it all works etc.. From Start to Finish, I wrote a guide for IOS and is available in the Click Store.

  4. #4
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    craigeatscrayons's Avatar
    Join Date
    Jan 2014
    Posts
    47
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I highly recommend Perry's guide. It's incredibly helpful.

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

    Join Date
    Jan 2015
    Posts
    10
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thank you very much guys, i will check the guide!

Similar Threads

  1. Beta 4: Multitouch test / "Create at start" bug
    By UrbanMonk in forum iOS Export Module Version 2.0
    Replies: 11
    Last Post: 17th November 2010, 09:48 PM
  2. Intro question about project
    By Artematopeya in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 29th October 2009, 11:31 AM
  3. Project question
    By ASD in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 9th January 2009, 03:47 AM
  4. A question on how to approach a project.
    By Jikito in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 15th January 2008, 10:48 PM
  5. Question, and current project update
    By JSJ in forum Extension Developers Lobby
    Replies: 5
    Last Post: 24th August 2006, 05:53 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •