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Thread: A simple mirror example?

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    A simple mirror example?

    I've been looking around, and I just can't find an example of how to accomplish this. I would just like the mirror to mirror the character as he runs by it. I tried making a lens object but that just reflected the background >.<. It's probably super simple.. I just can't conceive the solution... any pointers would be appreciated. Thank you for your time.

  2. #2
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    It would help to see how your game is viewed. If it is side on (like a platformer) then you could just duplicate the player sprite and display it behind a mirror with the glass cut out.

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    yup 2d platformer. the mirror is an active object.

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    You could also revamp that tricky viewport thing
    although it could be a little underused for just this effect...
    and you can't have the player overlap the mirror, as he must be behind viewport object Z-position.

    See example: mirror_mirror.mfa

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    oh schrodinger, you're my hero! Swoon XO XO lol

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