How do I make it so a player can pause the game? I can see an 'end of pause' event. Where is the pause event? Control+P isn't acceptable (cool for those who can make use of it however)
I quite literally want; 'User presses a button; everything stops, (all timers, all music, all events, all movement, everything) user presses another button or even that same button; everything resumes from exactly where it was, going in the exact direction it was, at the exact speed it was, etc.
I've seen some 'tutorials' but they are waaaaay over the stop for what I need. It's all like 5 event group triggers running some sort of JRPG Menu system. I quite litterally need everything to stop. and then go from where it was stopped.
Is it pretty basic?
Noting in the event editor is jumping out at me as anything that would cause a pause. do I have to do it for every little thing? I'm probably just missing it. Every time I've thought things were complicated I found out later that I was just doing it in a strange and round-about way.