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Thread: Could you help me solve 2 problems in jumping character?

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    Could you help me solve 2 problems in jumping character?

    Hi,

    I'm making a side-scroll action game and I use "Physics - Platform movement" for the playable character. However, I found some problems when the character is jumping.
    1. The character always jumps at the highest strength even I push a button very lightly.
    - How to make it jump according to the strength I push the button (like other platform games such as Mario, Mega Man, Shovel Knight)?

    2. When the character jumps forward it still moves forward even I stop pushing a direction (left or right) button.
    - How to make it stop moving forward if I release a direction button when it is in the air?

    Could you please help me solve these two issues?
    Thank you very much.

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    I think for the second one he's referring to something that the old built-in platform movement had, the platform movement object had, and quite frankly almost every platform movement in every game ever has had for that matter: When the player stops holding the left or right movement key/button/joystick/whatever, decelerate the player. As of now, the physics platform movement just has you keep your momentum until you press the key in the opposite direction. It's kinda a bit annoying, so I've made a feature request for a new property for the physics platform movement that would allow for it here: http://bugbox.clickteam.com/issues/2964

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    Ziplock's Avatar
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    Yes, I misunderstood after I re-read it. That's why I deleted my post. Is there a workaround by setting the acceleration to 0?

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    I don't think that would do it, since acceleration isn't the same as max speed.

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    Hmm. Seems like a simple thing, cool you're on it.

    Anyway, Aibahm, welcome to the forums. To help with problem 1, check out JHale's widget for variable jump height that he made a couple months ago. The customization is all in the object's behavior.

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    Thank you Ziplock
    I've tried JHale's widget. It solves the 2 problems but I've found some bugs in it after I re-arranged the level. If the character touches ceilings, it can repeatedly jump many times in the air, and if it touches walls, it cannot jump again. I'm trying to solve the bugs but I'm not sure I can make it.

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