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Thread: Active System Box disable scaling

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export ModuleFirefly 3D Module
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    Active System Box disable scaling

    There's an issue with Active System Box. Because it's a windows controller, the text is automatically scaled up when adjusting Window's 'Make the text larger or smaller' and setting to 125% or 150%.

    This would be fine if it worked well, but in my application, it pushes some text outside the play area and makes other text look cramped.

    It's a shame, because there's no alternative to creating 'active text' where you can refer to it by ID and adjust dynamically, so you either have to live with the scaling problem or resort to simple 'Strings' that ignore Windows text scaling but aren't dynamic.

    This is a really big issue for application development in Fusion, in my opinion there needs to be some kind of Active Text that operates similar to String but can be assigned IDs, looped through, created at runtime etc.

  2. #2
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleInstall Creator ProFirefly 3D Module

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    You raise a good point about DPI I didn't realise. As it's a windows control, it would be intentional for text size to scale depending on the user's preference, otherwise the standard 100% size would be very difficult for users who genuinely need larger text. It'll be good practice to optimise the app so it reads well on all densities, if there's even a way to retrieve the DPI setting?

    It would be nice to have an active "string" object, but a suggested workaround could be to use an "Always" to set the string to whatever the Active System Box is displaying, getting best of both worlds.

  3. #3
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export ModuleFirefly 3D Module
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    Using string object defeats the purpose of using System Box, you can't refer to them by ID or dynamically alter multiple instances, so you're basically manually linking them one by one.

    I want to beable to create grids of text, x by y, and alter them, but this is so difficult and poorly thought out in Fusion. It shouldn't be this difficult, anyone building an inventory system would like to do something like this.

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