User Tag List

Page 16 of 18 FirstFirst ... 6 14 15 16 17 18 LastLast
Results 151 to 160 of 178

Thread: Spryke - hardcore new-school platformer

  1. #151
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    fnkycoldmadeanr's Avatar
    Join Date
    Jul 2017
    Location
    Melbourne, Australia
    Posts
    112
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    I thought I wasn't too bad at photoshop but this is some next level wizardry!.. Photoshop has changed a fair bit since cs4. Would be cool to see more vids like this Vol.

  2. #152
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    www.sprykegame.com
    Posts
    2,306
    Mentioned
    94 Post(s)
    Tagged
    0 Thread(s)
    Yeah, I used to believe - even back in the CS1 days - that Photoshop couldn't change much because it was such a mature product already, and the core functionality was all already there. But each year they make really great improvements. Almost every part of the workflow you can see in that video is significantly affected by some feature that wasn't around 5 years ago.

    Artboards let me efficiently work on dozens of assets in one PSD. Generator automatically saves PNGs for every asset every time I make a new one or alter an existing one. Layer Styles now let you stack multiple effects (eg. 8 Color overlays and 7 Inner Shadows), and Strokes with less than 100% opacity don't behave stupidly now. The vector tools are 10 times better now: they overhauled them several years ago to be more like Illustrator's, vectors can now be feathered, and last year they brought in a very time-saving tool called the Curved Pen tool, which is all I use now (you can see in the video that there are no Bezier handles when I draw vector shapes - this tool doesn't need them). And CC libraries let me seamlessly update assets across various documents and multiple computers. And that's just the stuff that affects me; there are also loads of improvements on the web design, photography, and 3D-rendering sides of Photoshop that I don't really use.

  3. #153
    Clicker Fusion 2.5Android Export Module

    Join Date
    Sep 2010
    Posts
    539
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Really impressed by the amount of work you've put into this. I wish you great success with this one buddy! (wish I could finish a game finally) :-)

  4. #154
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    www.sprykegame.com
    Posts
    2,306
    Mentioned
    94 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Klownzilla View Post
    (wish I could finish a game finally) :-)
    You and me both!

    Thanks, man

  5. #155
    Clicker Fusion 2.5Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    zip2kx's Avatar
    Join Date
    Jun 2015
    Posts
    787
    Mentioned
    17 Post(s)
    Tagged
    0 Thread(s)
    Cool video

    I'm also impressed with the amount of layers you have in fusion.

  6. #156
    Clicker Fusion 2.5 Developer
    PBarwick's Avatar
    Join Date
    Jul 2014
    Posts
    390
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    That was an impressive amount of work for one background object! Do you use it one time only?

  7. #157
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    www.sprykegame.com
    Posts
    2,306
    Mentioned
    94 Post(s)
    Tagged
    0 Thread(s)
    Haven't used it yet. I'll try and use it a few times.

  8. #158
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    www.sprykegame.com
    Posts
    2,306
    Mentioned
    94 Post(s)
    Tagged
    0 Thread(s)
    I've been doing more work on Spryke's foregrounds. As well as adding more detail and interest, I'm also starting to apply what I've recently been learning about color theory (more on that in a later post)


  9. #159
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    fnkycoldmadeanr's Avatar
    Join Date
    Jul 2017
    Location
    Melbourne, Australia
    Posts
    112
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Red mushrooms look great!.. Looks like the color theory is paying off.

  10. #160
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

    Join Date
    May 2018
    Posts
    6
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Downloaded the demo a few days ago. Was completely mesmerized by the game's graphics and gameplay. The controls are very smooth, and the game's graphics are amazing, and the application itself is very optimized. Can't wait for it to come out.
    Good job, Volnaiskra!
    And I'm also surprised about how this can possibly be made in Clickteam Fusion. Looks like Clickteam is more powerful than I thought...

Page 16 of 18 FirstFirst ... 6 14 15 16 17 18 LastLast

Similar Threads

  1. Beardy Isle Hero - old-school style platformer
    By oruga in forum WIP & Released Games & Apps
    Replies: 5
    Last Post: 24th May 2015, 01:09 AM
  2. Spryke - a lush, hardcore platformer
    By Volnaiskra in forum Desktop Releases (PC & Mac)
    Replies: 0
    Last Post: 11th February 2015, 12:46 AM
  3. Launch day! Hardcore wallbounce platformer "Nobody Said It Was Easy" (free)
    By JoeRoth12 in forum iOS Released Games & Apps
    Replies: 4
    Last Post: 8th February 2015, 02:06 AM
  4. Ninja Twins - Mindblowing Hardcore Puzzle
    By Matriax in forum Released Games & Apps in Flash
    Replies: 0
    Last Post: 6th May 2013, 11:33 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •