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Thread: Spryke - hardcore new-school platformer

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Spryke - hardcore new-school platformer

    Spryke is an immersive, deeply crafted speedrunner about a deep sea cyberfish who discovers the joys of dry land! Made, of course, in Clickteam Fusion 2.5

    TRAILER:



    BEHIND THE SCENES VIDEO:



    WEBSITE: www.sprykegame.com
    FACEBOOK: www.facebook.com/volnaiskra
    TWITTER: www.twitter.com/volnaiskra



    (this first post has been edited to better reflect the current state of the game)

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Things are coming along. gameplay is very solid, 3 worlds are designed, and Spryke is fully animated. I'm about to spruce up my website with a bunch of new animated GIFs.

    If you have a minute, please take this survey to let me know which GIFs you think are the best!

    https://www.surveymonkey.com/r/PZ7PR3P

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
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    Gorgeous game design
    Very nice and likeable main character,
    you're putting an impressive amount of detail and craftmanship in there!

    (did the survey some hours ago while stepping by,
    and classifying those gifs was quite difficult !)

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module

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    wow, happy to see the improved and 'juicy'graphics, the change from the previous version is really impressive! May I ask you if you used some software (i.e. Spine/Spriter) to help you with animations?
    I've completed the survey, hope it helps

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Thanks guys. Faber, the animation is all prerendered. I use Toon Boom Harmony 12 do animate, then export as PNGs

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Here are some of those GIFs


  7. #7
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    It's really coming alive now! the difference between the early footage and now is really huge, the character seemed flat and lifeless and out place in the environment - now it looks really professional!

    The bubble move looks very cool, a nice twist - this game looks like it could be suited greatly for Lets Players as well which bodes well for it's success.

  8. #8
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Yes, she looked and felt like a bowling ball in the early one. It's amazing how different she feels now too. People who have tried it seem to think she's faster and easier to control, even though nothing in the mechanics/physics has changed at all - just the animation!

  9. #9
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    And Spryke now has a trailer!


  10. #10
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    I recently showed Spryke at my first Conference. It was Adelaide's Avcon 2016. The reaction was very positive. A lot of people loved the game (many adults, but many teenagers and kids too, which was nice to see). People said things like "really smooth controls", "I died a lot but it never felt like the game's fault" and "great graphics". I also did a couple of video interviews, and was mentioned on this guy's "Best of IGR" list.

    Overall, I'd say that probably about 50-75 people played the game and really engaged with it. It was awesome watching a couple of friends spend 10 minutes replaying the same level over and over just to beat each others' times. And there were a couple of times people came back dragging a friend saying "you've gotta play this game!".

    Of course, there were critical comments too (which is very useful), but it was mainly positive, which made me very happy. I think I'm managing to effectively translate my vision to the player now (which wasn't true in earlier playtests, where players often were confused or underwhelmed and played the game differently to how I'd intended).

    One unfortunate, though perhaps not entirely surprising, thing was that over the 2-day event, plenty of people asked me what engine I used, but only 1 or 2 people had even heard of Clickteam Fusion. And this was in a room of Indie game developers, surrounded by avid game fans! Clickteam really need to get Fusion's profile up!



    My cheerleading squad at Avcon in their Spryke tshirts

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