User Tag List

Page 19 of 19 FirstFirst ... 9 17 18 19
Results 181 to 188 of 188

Thread: Spryke - hardcore new-school platformer

  1. #181
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleMac Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Oct 2012
    Posts
    353
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    keep it up @Volnaiskra , you are an inspiration. I use your theme every day and often learn when you post stuff. You even convinced me to improve the icons for my own actives that store values hehe!

  2. #182
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)iOS Export Module (Steam)
    Linky's Avatar
    Join Date
    Mar 2020
    Location
    Egypt
    Posts
    292
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey,

    looks like an amazing game to be honest!

    just wanted to ask two things:
    1) is the game based of DeltaTime?
    2) any new news about the game

  3. #183
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    sprykethegame.com
    Posts
    3,141
    Mentioned
    133 Post(s)
    Tagged
    0 Thread(s)
    Thanks.

    No, I just use the "machine independent speed" setting. Delta Time has always been on my to do list, but to be honest, I may not need to do it because the machine independent speed seems to be perfectly adequate.

    I don't use built-in timer or built-in movements for anything though (except for a few cosmetic things like background animations), because those can cause fluctuating results if your framerate is uneven, even with machine independent speed.

  4. #184
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)iOS Export Module (Steam)
    Linky's Avatar
    Join Date
    Mar 2020
    Location
    Egypt
    Posts
    292
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Volnaiskra View Post
    Thanks.

    No, I just use the "machine independent speed" setting. Delta Time has always been on my to do list, but to be honest, I may not need to do it because the machine independent speed seems to be perfectly adequate.

    I don't use built-in timer or built-in movements for anything though (except for a few cosmetic things like background animations), because those can cause fluctuating results if your framerate is uneven, even with machine independent speed.
    Nice, I always found DeltaTime too hard to do, like you have to make it work with some calculations as some other would just refuse to work with DeltaTime, also making the whole movement run on loops or it would literally skip positions making it skip obstacles on low FPS ( like under 10 ) which is horrible

    The funny thing is all the built in movements utilize that without needing to worry about it at all, but we all know that at least 50% of them aren't usable or just won't fit the project use cases

  5. #185
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    sprykethegame.com
    Posts
    3,141
    Mentioned
    133 Post(s)
    Tagged
    0 Thread(s)
    I've been working on the enemy AI engine for aaaaaaages now. It's definitely the hardest thing I've done so far, and hopefully it's the hardest part of the project, period. I don't know if I'd have it in me to do another couple of modules of this project that are as complicated as this enemy engine is. I feel fried. I've been working on and off on this thing for about a year now, and the finish line is finally in sight - I aim to finally finish and move onto the next thing in 2 or 3 weeks. I had a look today at how much code the enemy engine contains so far. It's a fair bit . Over 1500 events/comments, and counting



  6. #186
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)
    elvisish's Avatar
    Join Date
    Oct 2014
    Posts
    829
    Mentioned
    19 Post(s)
    Tagged
    0 Thread(s)
    http://www.sprykegame.com seems to be down, is the game still in development?

  7. #187
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    VBEinc's Avatar
    Join Date
    Oct 2015
    Posts
    894
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Volnaiskra View Post
    Looks Amazing! Excellent Work!

  8. #188
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    sprykethegame.com
    Posts
    3,141
    Mentioned
    133 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by elvisish View Post
    http://www.sprykegame.com seems to be down, is the game still in development?
    I'm still working on the game all the time. All the structural and systemic stuff is finally getting close to completion. After that, I'll start churning out more front end stuff (levels, animation, etc,). Until that point, I've been consciously neglecting the social media presence and the website - to the point that I didn't even notice that it went down. Thanks for the heads up! I've fixed it now, though the URL has changed to http://www.sprykethegame.com/

Page 19 of 19 FirstFirst ... 9 17 18 19

Similar Threads

  1. Beardy Isle Hero - old-school style platformer
    By oruga in forum WIP & Released Games & Apps
    Replies: 5
    Last Post: 24th May 2015, 12:09 AM
  2. Spryke - a lush, hardcore platformer
    By Volnaiskra in forum Desktop Releases (PC & Mac)
    Replies: 0
    Last Post: 10th February 2015, 11:46 PM
  3. Launch day! Hardcore wallbounce platformer "Nobody Said It Was Easy" (free)
    By JoeRoth12 in forum iOS Released Games & Apps
    Replies: 4
    Last Post: 8th February 2015, 01:06 AM
  4. Ninja Twins - Mindblowing Hardcore Puzzle
    By Matriax in forum Released Games & Apps in Flash
    Replies: 0
    Last Post: 6th May 2013, 10:33 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •