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Thread: Spryke - hardcore new-school platformer

  1. #141
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    aenever's Avatar
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    Nice is there a mfa link to those sonic tutorials?

  2. #142
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    fnkycoldmadeanr's Avatar
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    Not sure probably best to watch the videos to help understand the code as there is some pretty advanced coding in them also their channel has a lot of other good tutorials..

  3. #143
    Clicker Fusion 2.5Fusion 2.5 Mac
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    zip2kx's Avatar
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    Damn vol, you better do a bunch of sequels with all the work you have put into the tools alone haha.

  4. #144
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    I know! Pity everything's going to be obsolete once Fusion 3 comes out! :/

  5. #145
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    DaveC's Avatar
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    Vol, what's your event line count at?

  6. #146
    Clicker Fusion 2.5 Developer

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    it's over 9000!!!

  7. #147
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    4874 at the moment. Though probably around a third of that is comments

  8. #148
    Clicker Fusion 2.5Fusion 2.5 Mac
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    zip2kx's Avatar
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    Quote Originally Posted by Volnaiskra View Post
    I know! Pity everything's going to be obsolete once Fusion 3 comes out! :/
    Hopefully it can convert most of it with no issue

  9. #149
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    I made a video showing my workflow process while making a platform.

    I basically use 100% non-destructive techniques: vectors, layer styles, smart filters, CC library assets. This is a good fit for my creative method, which typically involves a lot of trial and error and iteration. It also means that everything's very reusable: I can save frequently used shapes as custom shapes, filter settings as actions (macros) , and textures and effects as layer styles.


    The end result in the video probably isn't the best looking platform I've made - I got a bit sloppy with perspective and I probably crammed in a few too many elements for the sake of the video.


  10. #150
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
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    Tisnart's Avatar
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    Amazing work!

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