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Thread: Spryke - hardcore new-school platformer

  1. #181
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleMac Export ModuleInstall Creator ProPatch Maker
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    keep it up @Volnaiskra , you are an inspiration. I use your theme every day and often learn when you post stuff. You even convinced me to improve the icons for my own actives that store values hehe!

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    Hey,

    looks like an amazing game to be honest!

    just wanted to ask two things:
    1) is the game based of DeltaTime?
    2) any new news about the game

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    Thanks.

    No, I just use the "machine independent speed" setting. Delta Time has always been on my to do list, but to be honest, I may not need to do it because the machine independent speed seems to be perfectly adequate.

    I don't use built-in timer or built-in movements for anything though (except for a few cosmetic things like background animations), because those can cause fluctuating results if your framerate is uneven, even with machine independent speed.

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    Quote Originally Posted by Volnaiskra View Post
    Thanks.

    No, I just use the "machine independent speed" setting. Delta Time has always been on my to do list, but to be honest, I may not need to do it because the machine independent speed seems to be perfectly adequate.

    I don't use built-in timer or built-in movements for anything though (except for a few cosmetic things like background animations), because those can cause fluctuating results if your framerate is uneven, even with machine independent speed.
    Nice, I always found DeltaTime too hard to do, like you have to make it work with some calculations as some other would just refuse to work with DeltaTime, also making the whole movement run on loops or it would literally skip positions making it skip obstacles on low FPS ( like under 10 ) which is horrible

    The funny thing is all the built in movements utilize that without needing to worry about it at all, but we all know that at least 50% of them aren't usable or just won't fit the project use cases

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