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Thread: Sample... Reverb? I think?

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    Clicker Multimedia Fusion 2
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    Sample... Reverb? I think?

    Alright, so I want to make it so that when you press a directional key, a file of footsteps would play. This is all well and good, and should, theoretically, be easy, right?

    The thing is though, when I test the game, it kinda... loops the sample over and over itself. It sounds like reverb, or just that the sample is getting started so many times it sounds like a single note.

    I've had this problem a while, but I've always been able to get around it. Is there any way I can fix this? I will, of course, be happy to provide any information needed.

    Thanks in advance,
    Ethan

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    Only one action when event loops?

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
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    Clicker Multimedia Fusion 2
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    I'm not sure I understand you correctly, but I THINK you mean that I only have it play when one action is done (like a key is pressed)?
    If so, then yes.

    Also, I've been stalking these forums a month or so now and it took me until yesterday to figure out that your name is Marvin backwards.

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    You could also add the condition:

    + Footstep sfx is not playing

    And that should stop it from playing a bunch of times in a row like that.

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    Clicker Multimedia Fusion 2
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    Alright, new problem: Now nothing is playing. Doesn't matter whether I try Del_Duio's solution, or even just make it so that a sample is played upon pressing space or something, it doesn't play anymore. It plays when I click the play button when I'm selecting the sample, but not in-game.

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    The only time a sfx refuses to play for me is if it's played a billion times in a row in a very short amount of time (it'll stop any background music you had playing too.)

    Maybe try saving the original footstep wav file under another name, and re-uploading it to your game and try it again?

  7. #7
    Clicker Multimedia Fusion 2
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    Alright, renaming the wav file worked.

    Now, how can I get the file to STOP playing when I'm not moving? It continues even after I've stopped.

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    I have footsteps playing when my character is walking. If animation walking is playing and animation frame =0 ---------> Play sample footstep1 +only one condition when event loops, Then another event...If animation walking is playing and animation frame =6 ---------> Play sample footstep2 +only one condition when event loops. Works like a charm

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    Neeeever mind. I fixed all my walking-sounds related issues.

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    Next time it would be much appreciated if you could post what you did to fix it! I am having the same issue and can't seem to find a solution, but can still see you've solved it.

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