The game I'm working on, well it's coming out pretty great IMO. In it, the hero gets assigned missions and goes into separate (but pre-made) levels and everything is cool.
However, I really think my game would benefit from having randomly-generated dungeons in it. The best example I can think of is the game Spelunky- I bought the XBOX version for $15 a couple years ago and my wife and I are STILL playing it daily to the tune of 20 or 30 times a day. I think its main draw is the randomness of it all.
Which brings me back to my game. I think that if I could figure it out (hint: I CAN'T lol) I'd like to have the levels be randomly generated for my guy to explore and kill monsters in and etc. The hero is 16 pixels L x H, which is the same size of a "block" / tile or whatever. Now for the pre-made levels I have, I didn't use tiling or arrays or anything, I just drew the levels in MSpaint and imported them into the frame as an obstacled background..
Sorry for the long-windedness, but is or does anybody have any sort of example that I might start with to learn how to do this?
Thank you, and this guy thanks you too!