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Thread: How to fine control colissions on PMO

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    How to fine control colissions on PMO

    Hi!, I'm new with 2.5 and I had been working on a little "Metroidvania" style game for my final project of the proffessional formation.

    The point is that I make it to move it and jump fairly nice, but the problems starts when I collide with a backdrop in a frontal colission, way like it's a wall on my way and causes the player to get buged and merge with the wall.
    That also happens on jumps or falls.

    Here you have the mfa, any help would be really apreciated.

    As far as I know I'm unable to upload the mfa, so here you have a link to it: https://mega.nz/#!DtRRHA7b!xknTsYeQU...n78qHUaKwLGwJo

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    1. you didn't crop your spritesheet.
    2. you didn't replace hot spot to the feet of your charaster.
    3. best way to detect collision is - make custom sprite, fill it with solid color and place your charaster relative to position of your custom collision detector sprite.


    almightyzentaco have a great tutorials about making platformers.
    https://www.youtube.com/user/almightyzentaco/videos

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    Thanks for the tips.
    I'd been following taco tutorials about simple plataformers but didtn't mention anything of the hotspot or crop the spritesheet

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    Thank you very much, I'm almost done now, but i'm stuck on the collision while jumping.
    What sholud I do?

    Code: Sin título.jpg

    Edit: Just been thinking and coding in paper and everything is clear now, thank you very much again.

    Code: Sin título.jpg
    Images attachées Images attachées

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